stress relief
Lifelike Robo Pets: The Next Best Thing to Real Animals?
For many people, owning a pet can be a source of joy and comfort. Pets can provide companionship, reduce stress levels, and even improve physical health. However, not everyone is able to own a real pet due to various reasons such as allergies, financial constraints, or living situations that don't allow for pets. Enter lifelike robo pets, the latest innovation in the world of artificial intelligence and robotics. These pets are designed to look and act like real animals, offering many of the same benefits as living pets without the challenges of pet ownership. What are lifelike robo pets?
Two-thirds of Americans, 227 million, play video games. For many games were an escape, stress relief in pandemic
Yes, we did play more video games during the coronavirus pandemic. Hey, when you are asked to stay at home and social distance as a way to stop or at least slow the spread of COVID-19, who could blame you for bingeing on "Animal Crossing," "Call of Duty" or "Fortnite." More than half of players (55%) said they played more games during the pandemic, and most players (90%) said they will continue playing after the country opens up, according to a survey of 4,000 U.S. adults conducted by market research firm Ipsos in February 2021 for the Entertainment Software Association. For players during the pandemic, video games were a source of stress relief (55%) and distraction (48%), the survey found. Video games also served as an escape and a break for children, 71% of parents surveyed said.
- North America > United States (0.17)
- North America > Canada (0.06)
- Leisure & Entertainment > Games > Computer Games (1.00)
- Health & Medicine > Therapeutic Area > Psychiatry/Psychology > Mental Health (0.62)
Can Video Games Be a Healthy Outlet for Stress Relief?
Video games have become an increasingly vital form of entertainment for many people over the course of the last year. They're immersive in a way that television and books aren't, and often engage that part of your brain that ends up aimlessly scrolling social media instead of actually relaxing. As we've all been at home, desperate for entertainment, video games have filled a void. This isn't just true for the 10-hour-Halo-marathon set, either. Casual gaming is also on the rise.
- Leisure & Entertainment > Games > Computer Games (1.00)
- Health & Medicine > Therapeutic Area > Psychiatry/Psychology > Mental Health (0.69)